Follow the Adventure!


Welcome to the first post detailing The Darragh Cycle. This is the first of Red Mare Games' projects and I hope it can set the standard. 

This game will be concerned with the forceful erasure of culture and social memory in Ireland.  Both with the onset of English colonial control and internal violence. This game will retell the ancient stories of Irish myth, legend, and history through the courageous Darragh and her quest across Ireland. I truly hope you enjoy this process as much as I will. Here's a little sneak peek of what's to come...

The Premise:

  “Our main character takes the shape of the daughter of the king of Munster. Her kingdom has caught news of a terrible darkness invading from the north, a deadly blight stretches out before it leaving only ash behind. The northern kingdoms have already fallen. The King of Munster fears this darkness, his body frail with age he hears whispers of the end of his reign on the wind. Running from shadows in his own castle he gathers his court and prepares his ships to flee for the fabled shores of Tír na nÓg where only the blood of the gods can take refuge. The princess walks the halls of the evacuating court as they hurry to abandon their people to an unknown danger.

Enraged by her father’s weakness our heroine refuses his plea to join him on the ship. Not even the want to protect his only daughter could convince the king of Muster to remain on the doomed shores of Ireland. The princess stands on the clifftops surrounding Min Aird watching her father’s sails unfurl his eyes already on the horizon. She cried as the arrow flew from her fingers the bow string tearing at her forearm, but her cheeks were dry before the smoke stopped spooling into the sky, ash floating heavy on the brow of upturned waves.

Gathering her most loyal to her side our heroine struck north with a small band of loyal warriors, ready to face whatever crawls from the darkness ahead”

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